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Old Jun 13, 2007, 02:19 AM // 02:19   #241
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Originally Posted by dts720666
I will try the ele earth farming tonight in HM, and see what happens, then post results here later. My prediction, however, is that I will be dead...dead...dead...dead...
Very good news. I just farmed HM with my Earth ele. Tried one of my favorite spots, Hydra's outside of Augury. At first, just as suspected, I could only kill one Hydra before dying.

So I decided to switch around my skills a bit, and...GOOD NEWS...I had the best HM run to date! In one run, I got 2 dyes, 2 tomes (one elite), FIVE golds, and after I merched everything else, came away with over 5 plat.

So despite the armor nerf, ele earth farming is still alive and well. I need to go try a few other spots, but as it stands now, I am happy. ANet has done a good job with this update as far as this Ele is concerned.

My other toons are happy too, since none of them got seriously nerfed. The SS "nerf" was nothing to get upset about. So it costs a bit more to cast SS? Who cares? I never had an energy problem anyway.

Good job ANet. And thanks again Gaile for responding to our flurry of posts.
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Old Jun 13, 2007, 02:23 AM // 02:23   #242
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Please PLEASE buff Troll Unguent.

The game has evolved so much over these past two years and some classes are capable of dealing insane spike and degen damage.
3 seconds to cast your primary healing skill is not fun at all.

Suggestion:
Make TU a 1 second cast to put it more in line with the self heals of most other classes.
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Old Jun 13, 2007, 02:24 AM // 02:24   #243
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This update is going to single-handedly ruin both my last remaining Paragon build and one of my Warrior builds.

Capping armor buff at 25 means that Stand Your Ground and Watch Yourself cancel each other out. That is retarded. And Defensive Anthem is already worse than Aegis and Aegis isn't even elite. What the hell were they thinking when they decided to nerf the weaker of the two skills?
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Old Jun 13, 2007, 02:25 AM // 02:25   #244
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Quote:
Originally Posted by dts720666
Very good news. I just farmed HM with my Earth ele. Tried one of my favorite spots, Hydra's outside of Augury. At first, just as suspected, I could only kill one Hydra before dying.

So I decided to switch around my skills a bit, and...GOOD NEWS...I had the best HM run to date! In one run, I got 2 dyes, 2 tomes (one elite), FIVE golds, and after I merched everything else, came away with over 5 plat.

So despite the armor nerf, ele earth farming is still alive and well. I need to go try a few other spots, but as it stands now, I am happy. ANet has done a good job with this update as far as this Ele is concerned.

My other toons are happy too, since none of them got seriously nerfed. The SS "nerf" was nothing to get upset about. So it costs a bit more to cast SS? Who cares? I never had an energy problem anyway.

Good job ANet. And thanks again Gaile for responding to our flurry of posts.
Dude these updates haven't even been Incorporated yet.
GG one the 1 hydra though. lol
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Old Jun 13, 2007, 02:25 AM // 02:25   #245
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Heres a proposed tweak we worked up in the other thread to the new SR implementation:

"Soul Reaping: Energy gain now has a maximum return of 3 times your rank in Soul Reaping in a 15 second period. You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die."

The gain wouldn't count anything over your max on the bar. Say you are 1-2 energy off...then you still have a long ways to go before it tops out rather than wasting a whole hit. For example, SR @ 10, means 30 energy in a 15 second window. So if you are unlucky and have 1-2 left before it fills, you still have 28-29 left to go rather than consuming a whole "hit" on 1-2 energy.
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Old Jun 13, 2007, 02:29 AM // 02:29   #246
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Quote:
Originally Posted by pork soldier
With expertise cripshot will cost you ~5e...
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.
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Old Jun 13, 2007, 02:32 AM // 02:32   #247
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Weapon of Warding: Decreased duration to 3..8 seconds.

I just saw that. Its been added since earlier today. is that the "balance" to rit spike? cause if not theres some other rit skills that are more "over-used" lets say, and require more immediate attention. Just a suggestion.
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Old Jun 13, 2007, 02:33 AM // 02:33   #248
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Quote:
Originally Posted by Evilsod
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.

Cripshot isnt out of date because of Harriers or Grenths. Burning Arrow and Broadhead both outclass it on the ranger itself, and Water Eles provide better snares that are harder to remove.
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Old Jun 13, 2007, 02:37 AM // 02:37   #249
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GW is like a giant boulder on a tiny ledge between two towns. If you buff one side, the other screams in rage and vice versa.

I have been an avid PVE player for most of my GW life, though i do dabble in all forms of PvP just to mess around. I understand how people can abuse skills in PvP, but whenever "balances" come around they are almost solely for PvP. Face it, paragons and mesmers would be fun to play in PvE, but the exploitations of PvPers have made paragons seriously crippled in PvE, and mesmers a joke. I mainly play as a rit, and I feel that they are going to join the group with paras and mesmers very soon. Reading the constant pleas for nerfs to the Ritspike makes me realize that the giant meteor known as "skill balancing" is headed directly for my favorite profession. The channeling line has some powerful skills, but these skills barely put a scratch on any HM mob, the only way to make decent money nowadays. This is exactly what has happened with the +24armor max and the earth armor nerfs. These nerfs wont hurt any other chars in PvP, but against high end PvE mobs that have more HP than your whole party combined, and have more attribute points in whatever the monster uses than you have energy points, these skills become the only way to survive, much less kill any of these mobs.

Even something so simple as letting PvP chars unlock armor and weapons that were specific to PvE makes me wonder "what is the point of PvE in GW anymore?" I think Anet realizes this as well, with the inclusion of PvE only skills. But unless GW:EN gives players a signifigant reason to PvE (without all of the skills being nerfed out for the PvP players,) I personally see no reason to PvE in GW anymore, and therefore quit playing it.

I'm sorry Gaile and the rest of the dev team, but this has always bugged me and these "balances" made me have to say it. The boulder is slowly being pushed toward the PvE side.
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Old Jun 13, 2007, 02:37 AM // 02:37   #250
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Quote:
Originally Posted by Gaile Gray
Thanks for the comments and insight, everyone. I will be passing it along to the designers.

The Sunspear/PvE-only skills will be included in this week's update. They were not included in the Dev Update because they are new, rather than changed, and therefore didn't really need the discussion at this point.
For those who didn't wanna read all that. Even though it's on page 2
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Old Jun 13, 2007, 02:38 AM // 02:38   #251
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And thats relevant to primary rangers been used for snaring...? Think please.
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Old Jun 13, 2007, 02:40 AM // 02:40   #252
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Quote:
Originally Posted by Evilsod
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.
Called shot is not Crippling Shot. Cripshot cripples and Called Shot cannot be blocked, Called Shot does not cripple. You complained that cripshot should cost 5e - and in fact it does at >11 expertise. So, what again is the complaint?

If what you're really asking for is a <5e unblockable and never-misses cripshot then maybe you need to find another skill - this one is perfectly playable with this buff.
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Old Jun 13, 2007, 02:41 AM // 02:41   #253
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Quote:
Originally Posted by Fishmonger
I'm sorry Gaile and the rest of the dev team, but this has always bugged me and these "balances" made me have to say it. The boulder is slowly being pushed toward the PvE side.
Are you kidding? Anet do nothing but nerf because of PvP. The same with buffing. The armour cap is because of PvP, not PvE. SR was because of PvP. Spirit Bond was because of PvE, but was nerfed to not effect PvP in the slightest. Ether Renewal was nerfed because of PvP to set a new standard for completely overdoing it. The list goes on.
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Old Jun 13, 2007, 02:44 AM // 02:44   #254
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Quote:
Originally Posted by Evilsod
Are you kidding? Anet do nothing but nerf because of PvP. The same with buffing. The armour cap is because of PvP, not PvE. SR was because of PvP. Spirit Bond was because of PvE, but was nerfed to not effect PvP in the slightest. Ether Renewal was nerfed because of PvP to set a new standard for completely overdoing it. The list goes on.
i think you missed the point of a huge boulder falling on the town that is PvE.
you should probably try reading a whole post before responding instead of just the last line... you'd find that this is exactly the point the poster was making, that PvP is killing PvE.

Last edited by Miral; Jun 13, 2007 at 02:48 AM // 02:48..
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Old Jun 13, 2007, 02:49 AM // 02:49   #255
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Quote:
Originally Posted by Miral
i think you missed the point of a huge boulder falling on the town that is PvE.
youve also missed the point that the "town" known as PvP has like 5 boulders lying in the HA area of town, and a few others scattered throughout and yet the towns not being address even after 2 months after the destruction.
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Old Jun 13, 2007, 02:51 AM // 02:51   #256
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Quote:
Originally Posted by Neo Nugget
For those who didn't wanna read all that. Even though it's on page 2
Thanks (I'm assuming this was directed at me)

I was on page 1, I saw there were 11 pages, and I decided it would be easier to post the question rather than go through all of it.
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Old Jun 13, 2007, 02:51 AM // 02:51   #257
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Quote:
Originally Posted by Despozblehero
youve also missed the point that the "town" known as PvP has like 5 boulders lying in the HA area of town, and a few others scattered throughout and yet the towns not being address even after 2 months after the destruction.
umm.... what? anyways I'm not the original poster, I was just clarifying someone else's post for Evilsod.
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Old Jun 13, 2007, 02:52 AM // 02:52   #258
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Quote:
Originally Posted by Evilsod
Called Shot costs 2/3. Do you have a point? CS also won't miss at long range. Grenths/Harriers will activate off an interrupt.

Sorry but Cripshot is very out of date now.
I don't think I'd be that quick to disregard Cripshot for the following reasons:

Advantages of using Grenths/Harriers:
- Allows the use of Called Shot, which is more accurate at long ranges
- If used frequently enough, Grenth's + Called can be cheaper than a Cripshot spam.

Disadvantages:
- Takes up 2 skill slots to use derv enchants
- Enchantment reliance
- Harrier's is energy heavy and can't be kept up all the time
- Lose out on the ability to bring secondary utility like Mending Touch
- Restricted to use an Icy Bow String if you use Grenth's

Personally, I'll probably stick with Cripshot, but I have a feeling I'll end up going back to Burning Arrow eventually.
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Old Jun 13, 2007, 02:53 AM // 02:53   #259
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my bad you edited it and it made more sense afterwards thought you were talking like pve is the only thing that matters
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Old Jun 13, 2007, 02:54 AM // 02:54   #260
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Recall now sucks. won't see use anymore.

It was used to get out of a hairy situation. now it's useless for that.

Hell, Make it elite. It would still see use as elite.
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